I ran into a problem where I was unable to open the scenes I created in the editor. When I choose File > Open in the Mac version, the scene file is disabled. The scene file appears to save as the wrong type.
The Document Type and UTIs
The scene editor saves scenes as binary property lists. I used the following identifier for the document type, imported UTI, and exported UTIs:
That identifier is the UTType for binary property lists.
The type conforms to the following UTI:
I set the file extension for the UTIs to
When I saved a scene I got the following error message in Xcode’s console:
Error Domain=NSCocoaErrorDomain Code=256 “The autosaved document “TestScene” could not be reopened. SpriteKit Editor cannot open files in the “property list” format.”
I also noticed the saved scene had the extension
.plist instead of
I created a custom identifier for the document type and UTIs. The document type conforms to the binary property list type,